
syncth
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May 31, 2006, 7:11 PM
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The Ultimate Guild Wars Guide! (Updated June 8th 2006)
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They have one for runescape, why not one for Guild Wars? Contents [1.0] Introduction. [2.0] Levels/ Leveling Up [2.1] How Attribute Points Work [3.0] Pre Searing (Guild wars orignal) [3.1] Sample Trainer Quests [3.11] My idea's for a good build as a secondary profession. Guild Wars is A MMORPG (Massive Multiplayer Online Role Playing game) Which is up at the top of the ranks with WoW and Runescape. This game has a twist though, leveling up is not very important for as soon aas you get to the max level of level 20 that is when the game can be played to the fullest for things like GvG and PvP and of course the hardest part of the game Underworld and Fissure of Woe. This guide will set you up on Guild wars and its lovely adventure. [2.0] Levels/ leveling up ---- Experience and Levels ---- There is a level maximum of 20 in Guild Wars. Each level is based on experience. Here is the amount of experience needed to level: Level Total XP Reward Level 01 - 0 Level 02 - 2000 - 5 Attribute Points, 1 Skill Point Level 03 - 4600 - 5 Attribute Points, 1 Skill Point Level 04 - 7800 - 5 Attribute Points, 1 Skill Point Level 05 - 11600 - 5 Attribute Points, 1 Skill Point Level 06 - 16000 - 5 Attribute Points, 1 Skill Point Level 07 - 21000 - 5 Attribute Points, 1 Skill Point Level 08 - 27600 - 5 Attribute Points, 1 Skill Point Level 09 - 32800 - 5 Attribute Points, 1 Skill Point Level 10 - 39600 - 5 Attribute Points, 1 Skill Point Level 11 - 47000 - 10 Attribute Points, 1 Skill Point Level 12 - 55000 - 10 Attribute Points, 1 Skill Point Level 13 - 63600 - 10 Attribute Points, 1 Skill Point Level 14 - 72800 - 10 Attribute Points, 1 Skill Point Level 15 - 82600 - 10 Attribute Points, 1 Skill Point Level 16 - 93000 - 15 Attribute Points, 1 Skill Point Level 17 -104000 - 15 Attribute Points, 1 Skill Point Level 18 -115600 - 15 Attribute Points, 1 Skill Point Level 19 -127800 - 15 Attribute Points, 1 Skill Point Level 20 -140600 - 15 Attribute Points, 1 Skill Point After level 20 you cannot get anymore attribute points unless you do the quests in the desert (if it is a guild wars original charater) or the shing jea island having completed the mission (if you create a charater in guild wars factions) [2.1] How Attribute Points Work. Attribute Level | Points Needed | Total Points ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 | 1 | 1 2 | 2 | 3 3 | 3 | 6 4 | 4 | 10 5 | 5 | 15 6 | 6 | 21 7 | 7 | 28 8 | 9 | 37 9 | 11 | 48 10 | 13 | 61 11 | 16 | 77 12 | 20 | 97 As you can see, as your attribute gets pumped higher and higher, the amount of points becomes steeper and steeper. Because of this, not all attribute can be maxed. I would recommend using three attributes on your character. There are many way you can divide up the 200 total attribute points should you choose to do this. The most common is 11-11-8. Another common is 11-10-10. If you intend to only use two attributes, you have it easy, 12-12 with a few leftovers. If you wish to do four or more attributes, your character will be extremely weak in the long run. The only real option for this are 9-9-9-9 and it is a very poor option at that. You could use runes to power up your armour but that is for later. ******************************************************************************* [3.0] Pre - Searing ******************************************************************************* This is the start of the game of the original guild wars. First I am going to do the Primary Quests which are the most important here. ---- Message From a Friend ---- Quest Starter: Town Crier [Ascalon City] Objective: Talk to Sir Tydus Reward: 100 experience, 10 gold Reward Giver: Sir Tydus Difficulty and Comments: Easiest quest ever. Talk to the Town Crier right where your character appears after the opening movie. Sir Tydus is located near by across a bridge. Talk to him to receive your reward and again to activate the next quest. ---- [Your Class Here] Test ---- Quest Starter: Primary Skill Trainer [Lake Side County, right outside of Ascalon City] Objective: *Varies. This quest is slightly different based on your class. It will involve either killing a few river skales or getting some shimmering scales, which are obtained from killing river skales. Reward: 500 experience + skills for your primary class. - Elementalist - Flare, Aura of Restoration - Ranger - Power Shot, Troll Unguent - Warrior - Frenzy, Healing Signet - Necromancer - Vampiric Gaze, Deathly Swarm - Mesmer - Empathy, Ether Feast - Monk - Healing Breeze, Banish Reward Giver: Primary Skill Trainer Difficulty and Comments: Very little difficulty. ---- Adventure with an Ally ---- Quest Starter: Lina [Lakeside County, just outside of Ascalon City] Objective: Party up with another player and return to her. Reward: 100 experience and a resurrection signet. Reward Giver: Lina Difficulty and Comments: One of two quests pre-searing which must be done with another player. Make sure to get the signet from her, it is quite useful. (This isn't a primary quest but it is important!) ---- Further Adventures ---- Quest Starter: Haversdan [Lakeside County] Objective: Haversdan walks out of Ascalon City the moment you complete the Primary Skill Trainers first Test. He will speak of Devona, a warrior residing in Lake Side Village. Run to her for the reward. Reward: 250 experience. Reward Giver: Devona Difficulty and Comments: Another simple quest. You may notice most of the monsters do not attack you on your way there. This is common in Pre-Searing, though there are some which will. Once you complete this quest, almost every other quest becomes available to start, so your order from here on out will certainly be different from my own. I will attempt to hint at which quests are done near each other, to help reduce your time spent running back and forth. ---- Second Profession ---- Quest Starter: Armin Saberlin [Ascalon City] Objective: Learn a second profession. Reward: 250 experience Reward Giver: Armin Saberlin Difficulty and Comments: I would suggest not doing this quest immediately if you are unsure of which second profession you want. Once you decide on one, return to Armin for the reward. (See below for the sampler quests!) ---- Ascalon Academy [Mission] ---- Quest Starter: Sir Tydus [Ascalon City] [You must be level 3 and have a second profession] Objective: Kill Vatlaaw Doomtooth Reward: None, except for getting to Post-Searing Reward Giver: None Difficulty and Comments: This is not the name of the quest until half way through it. This mission is started when you tell Sir Tydus you are ready to leave everything behind. DO NOT SAY YOU ARE READY UNTIL YOU HAVE DONE EVERYTHING YOU FEEL YOU NEED TO DO. First, you will fight another team of humans in an arena. If you win, you can get a small amount of experience for the kills you made. If you lose, no loss. Afterwards, your team will be transported to a meeting between Sir Tydus and Prince Rurik. You need to kill Vatlaaw Doomtooth shortly ahead. You do not really have to do anything, Rurik will kill it all if you let him. When it is over, a movie will start. Enjoy the Post Searing! ******************************************************************************* [3.1] Sample Trainer Quests ******************************************************************************* These are technically primary trainers, but I call them sample trainers. The reason is because you get to sample the skills of that class without agreeing to take any. I suggest you do them all, it gives 1500 experience total as well as a nice opportunity to see what class may be able to aid you as a secondary. If you elect to make a class your secondary, you will earn the sampler skills you tested permanently. Also, if you sample your main profession, any skill you learn from it, you keep. ---- Grawl Invasion [Warrior Sampler] ---- Quest Starter: Warmaster Garst Objective: Kill Grawl Invaders nearby. Reward: 250 Experience, sampling of Gash, Sever Artery and Healing signet. Starter Sword Reward Giver: Warmaster Garst Difficulty and Comments: The hardest of these types of quests, which does not say much. Take them one at a time and you will have no problems, even if you do not use the warrior skills. These skills are based on adrenaline and require a sword to perform. ---- A Mesmer's Burden ---- Quest Starter: Lady Althea Objective: Kill the Rogue Bull Reward: 250 experience, sampling of Conjure Phantasm, Imagined Burden and Ether Feast Reward Giver: Lady Althea Difficulty and Comments: Use Conjure Phantasm. It is about the only skill which as effective at all. If you are a necro, life siphon works, sever artery also works. You need to do this to activate the Rogue's replacement. ---- The Ranger's Companion ---- Quest Starter: Master Ranger Nente Objective: Charm a Melandru's Stalker Reward: 250 experience, sampling of Charm Animal, Comfort Animal and Troll Unguent Reward Giver: Master Ranger Nente Difficulty and Comments: nothing on the way to the Melandru stalker will attack you. When you start charming, the process takes ten seconds or so, in which time the stalker will attack you. Other than that, this is easy. ---- Elementalist Experiment ---- Quest Starter: Elementalist Aziure Objective: Kill 12 Ice Elemental Shards which come in waves of 4. Reward: 250 Experience, Firestorm, Glyph of Lesser Energy and Aura of Restoration Reward Giver: Elementalist Aziure Difficulty and Comments: Firestorm will cream them. Try to wait so you can pound two waves at a time with it. If your primary class is Elementalist, you can do this at the same time as Supremacy of air. ---- A Monk's Mission ---- Quest Starter: Brother Mhenlo Objective: Keep the Abbot Paulus alive Reward: 250 experience, sampling of Bane Signet and Orison of Healing Reward Giver: Brother Mhenlo Difficulty and Comments: Do this while you do the Rites of remembrance. Paulus will have to run across poison [so will you]. He likely will not die on the way there. When you get out of the poison, heal him and heal yourself. You will now have to run back. Paulus is carrying something now and runs slower, thus, you need to heal him this time. Walk slowly with him back to the entrance to Ashford Abbey. When the quest updates, talk to Mhenlo. ---- The Necromancer's Novice ---- Quest Starter: Necromancer Munne Objective: Kill the Nightmare Reward: 250 experience, sampling of Life Siphon, Deathly Swarm, and Animate Bone Horror Reward Giver: Necromancer Munne Difficulty and Comments: Follow Munne to the hallway in a large room. You will see a carrion devourer run across a flame geyser and be blown up. This is a hint [Well, actually, the hint is in the mission summary now]. Try to avoid killing anything. Just before [but not too close!] the next geyser, summon a bone horror. The body across the geyser will cause it to explode when animated. Do the same thing for the next and final one. To kill the nightmare, the fastest way is to cast deathly swarm, which will probably do in excess of 60 damage. Once you complete this, you are in the area of the Prize Moa Bird, so do that one too. ******************************************************************************* My Idea's for a good build for a secondry profession. ******************************************************************************* --- Warrior. --- Elementalist: This is a common use for all new players to the game of guild wars, it is actually a good mixture (sometimes). The only draw back is the low energy and energy restoration, but it is a major draw back at that. Ranger: This is a PvP favorite of some people As having a weak pet while then using the powful skill "I will avenge you!" Other wise than that, it is still a good skill With healing signet going with troll ugent, Traps going with a quick hammer while the enimies are down at a weak point. Monk: Ah the most favored of all warriors, But i don't see an advantage of this except for an important way of making money, running. Which i will explain later in this guide. Necromancer: I don't have much of a view on this certain subject, i see a growing population like this in stronger players, but i have not tested it myself... Mesmer: This is suprisingly a good build! You have that annoying spell caster which you just can't reach without being slaughtered, just stop him alteogeather, and if you cant catch him just slow him down and speed your self up! Mesmer is THE most flexible charater that is why this works! I'm going to put these here but they will go down to the bottom eventually ******************************************************************************* Frequently Asked Questions ******************************************************************************* 1) What exactly is the searing? -The searing is the events of the Charr Army blowing their way through the defenses of Ascalon and ravaging the land. As the Charr are fire based, they more or less burned everything turning Ascalon into a waste land. 2) What does Dyes do? Vendor's only give me one gold, should I trade them for a hundred? -Dye colors your armor or weapons. If you sell it to dye traders post-searing, you can get a substantial amount of money for it. To players, Black and Silver dyes sell for a lot of money [Black 6,000, silver 450+]. Other colors are not in huge demand, but should still be sold between 100 and 300 gold. 3) What does the favor of the gods do? -in pre-searing, nothing. For post searing, it determines which area [Korea, Europe, America], the Gods will appear in the Temple of the Ages. The Gods allow for access to the Underworld and the Fissure of Woe. 4) How do I identify an item? -You may purchase a kit of identification [25 uses] from any "Merchant". It costs 100 gold, which is quite a lot for this time in the game. You will make it up though, selling items, especially if they have the precious mod. ________________________ Any more questions post me! ---------------------------
(This post was edited by syncth on Jun 9, 2006, 5:46 AM)
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