
Raziel The Soul Reaver
Senior Member

Feb 7, 2005, 12:56 PM
Post #1 of 11
(525 views)
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my links cannot be seen unless u hover your mouse over them can anyone help me? heres the coding: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Omega Online</title> <SCRIPT LANGUAGE="JavaScript"> message = 'Welcome To Omega Online!'; FonT = 'Verdana'; ColoR = '000080'; SizE = 3; //1 to 7 only! var amount = 5, ypos =- 50, xpos = 0, Ay = 0, Ax = 0, By = 0, Bx = 0, Cy = 0, Cx = 0, Dy = 0, Dx = 0, Ey = 0, Ex = 0; if (document.layers) { for (i = 0; i < amount; i++) { document.write('<layer name=nsl'+i+' top=0 left=0><font face='+FonT+' size='+SizE+' color='+ColoR+'>'+message+'</font></layer>'); } window.captureEvents(Event.MOUSEMOVE); function nsmouse(evnt) { xpos = evnt.pageX + 20; ypos = evnt.pageY + 20; } window.onMouseMove = nsmouse; } else if (document.all) { document.write("<div id='outer' style='position:absolute;top:0px;left:0px'>"); document.write("<div style='position:relative'>"); for (i = 0; i < amount; i++) { document.write('<div id="text"'+i+' style="position:absolute;top:0px;left:0px;width:400px;height:20px"><font face='+FonT+' size='+SizE+' color='+ColoR+'>'+message+'</font></div>') } document.write("</div>"); document.write("</div>"); function iemouse() { ypos = event.y + 20; xpos = event.x + 20; } window.document.onmousemove = iemouse; } function makefollow() { if (document.layers) { document.layers['nsl'+0].top = ay; document.layers['nsl'+0].left = ax; document.layers['nsl'+1].top = by; document.layers['nsl'+1].left = bx; document.layers['nsl'+2].top = cy; document.layers['nsl'+2].left = cx; document.layers['nsl'+3].top = Dy; document.layers['nsl'+3].left = Dx; document.layers['nsl'+4].top = Ey; document.layers['nsl'+4].left = Ex; } else if (document.all) { outer.style.pixelTop = document.body.scrollTop; text[0].style.pixelTop = ay; text[0].style.pixelLeft = ax; text[1].style.pixelTop = by; text[1].style.pixelLeft = bx; text[2].style.pixelTop = cy; text[2].style.pixelLeft = cx; text[3].style.pixelTop = Dy; text[3].style.pixelLeft = Dx; text[4].style.pixelTop = Ey; text[4].style.pixelLeft = Ex; } } function move() { ey = Ey += (ypos - Ey) * 0.2; ex = Ex += (xpos - Ex) * 0.2; dy = Dy += (ey - Dy) * 0.3; dx = Dx += (ex - Dx) * 0.3; cy = Cy += (dy - Cy) * 0.4; cx = Cx += (dx - Cx) * 0.4; by = By += (cy - By) * 0.5; bx = Bx += (cx - Bx) * 0.5; ay = Ay += (by - Ay) * 0.6; ax = Ax += (bx - Ax) * 0.6; makefollow(); setTimeout('move()', 10); } window.onload=move; </script> </head> <body> <style> A {text-decoration : none} A:hover {text-decoration : underline , overline ; color : silver} </style> <BODY BACKGROUND="gothbg.jpg"> <h1><b><center><img src=OmegaOnline.jpg></b></center> <embed src="omegaonline.mid" width="1" height="1" autostart="true" hidden="true loop="true"> <br> <br> <br> <align=center><text=red><i>Omega Online is a new game with the classic graphics that people of mmorpg have always wanted. Taking you back into the 80's with the SNES graphics, this client based game, will soon sweep the nation. But why listen to me, download the client, and take a stab at it.</i></text></align> <br> <br> <a href="index.html">Home Page</a> | <a href="nextpagedomain.html">Page 2</a> </body> </html>
"For every animal you don't eat, i'm going to eat three" Quote: Maddox
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