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Free Games Forum: Game Technology: Javascript Coding:
Graphics On/Off [201]

 

 


The real Tuffy
Veteran


Mar 13, 2005, 4:48 PM

Post #1 of 4 (384 views)
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Graphics On/Off [201] Can't Post

Find the public final class B

Declare the boolean


Code
public boolean GON;


Now we need to have a button to turn it off/on so search for fcf

Add this key


Code
    if(l == 1019) /* KEY F12 */ 
{
if (!GON){
GON = true;
}
else{
GON = false;
}

}


Find:

Code
 if(dgb != 0) 
{
dnh.gii = false;
return false;
}

Under that put


Code
if(GON){ 
dnh.gii = false;
return false;
}



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Cruel__Machine
Senior Member


Mar 13, 2005, 5:00 PM

Post #2 of 4 (381 views)
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Re: [The real Tuffy] Graphics On/Off [201] [In reply to] Can't Post

so basically calling "dnh.gii = false;" will turn off graphics?



lol sry, but what do you mean by that? Which graphics does it turn off?


EOP
___________________________
"If evolution were true, I'd have a self-lubricating hand."

Programmers: http://Cruels.net


The real Tuffy
Veteran


Mar 13, 2005, 5:14 PM

Post #3 of 4 (379 views)
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Re: [Cruel__Machine] Graphics On/Off [201] [In reply to] Can't Post


In Reply To
so basically calling "dnh.gii = false;" will turn off graphics?



lol sry, but what do you mean by that? Which graphics does it turn off?

It turns off for you cant see the screen while autoing. It just makes it less laggy.


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Cruel__Machine
Senior Member


Mar 13, 2005, 5:19 PM

Post #4 of 4 (378 views)
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Re: [The real Tuffy] Graphics On/Off [201] [In reply to] Can't Post

whoa, it turns on everything?

So that'd be for bot autoing and not scar-like autoing right?

Are there ways to just turn off selected groups of graphics? Like just 2d graphics and such?


EOP
___________________________
"If evolution were true, I'd have a self-lubricating hand."

Programmers: http://Cruels.net

 
 
 


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