
nuvin
Newbie
May 11, 2005, 2:20 PM
Post #1 of 3
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Game Technology
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I am writing an online game (2 player), using Flash, ASP, COM, IIS. The way I am doing is that in order to refresh and get the latest information, the Flash game will call the server every “X” seconds (e.g. 5 seconds). But I think this might kill my IIS when there are too many requests. I would like to know if there is any way other way for refreshing both clients when one of them has played instead of requesting every “X” seconds. Can it be that one player calls the server and at the same time sends a request to the other player that he/she needs to request from server? What technologies can I use to overcome this?
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