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Free Games Forum: Game Technology: Visual Basic / VB:
shuffle virtual deck

 

 


scare crow
Member


Jan 9, 2006, 12:39 PM

Post #1 of 1 (173 views)
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shuffle virtual deck Can't Post

not made by me

While I was creating my black jack game I wanted to make the user
feel like they were using an actual deck of cards. To make this
illusion even more accurate I decided that I would have the computer
keep track of which cards had been used and after all cards had been
used I wanted the deck to be shuffled. Therefore I had to figure out a easy
way to shuffle the deck. That is how I came up with the following method:
First I made an image control array called imgCards that went from
1 to 52. In this array I filled slot (1) with the ace of clubs, slot (2) with
the two of clubs, and so on I continued this process until I had all 52 cards
put into their corresponding slots. This would make the array look like this:

------Key-----------------------------------------------
|H= Hearts C= Clubs D= Diamonds S= Spades|
|J= Jack Q= Queen K= King |
--------------------------------------------------------

SLOT CARD SLOT CARD SLOT CARD SLOT CARD
---- ---- ---- ---- ---- ---- ---- ----
1 1C 14 1D 27 1H 40 1S
2 2C 15 2D 28 2H 41 2S
3 3C 16 3D 29 3H 42 3S
4 4C 17 4D 30 4H 43 4S
5 5C 18 5D 31 5H 44 5S
6 6C 19 6D 32 6H 45 6S
7 7C 20 7D 33 7H 46 7S
8 8C 21 8D 34 8H 47 8S
9 9C 22 9D 35 9H 48 9S
10 10C 23 10D 36 10H 49 10S
11 JC 24 JD 37 JH 50 JS
12 QC 25 QD 38 QH 51 QS
13 KC 26 KD 39 KH 52 KS

Now that I had my virtual deck I had to figure out a procedure to
shuffle it. After trying many different ways, I concluded that the best way
to do this task was to make numeric array called arrDeck that went from 1 to
52. Then I would choose a random slot in the arrDeck and put the first
card in my imgCards array into it. Then take my second card in the imgCards
array and put it into a different random slot in the arrDeck array. I would
do this until every slot in the arrDeck array was filled. I know it sounds
confusing but it really isn't just look at the code below:

I already had this declared in my declarations section:
Dim arrDeck(1 To 52) As Integer

This is in my procedure:
Public Sub ShuffleDeck()
Randomize 'Makes it so the starting seed is different
Dim CardCount As Integer 'This will be my loop counter
Dim CardVal As Integer 'This will get assigned the random value

CardCount = 1 'Resets card count to 1

Do While CardCount < 53 'This sets every slot in arrDeck to -1
arrDeck(CardCount) = -1 'so that later I can tell if the slot is empty
CardCount = CardCount + 1 'or not
Loop

CardCount = 1 'Resets card count to 1

Do While CardCount < 53 'Loop until every slot is full
10 CardVal = Int((52 * Rnd) + 1) 'Set CardVal = to a random number
If arrDeck(CardVal) = -1 Then 'Take random slot and see if there is a card
'in it yet. If there isn't it will be = to -1
'if there is it will be equal to a different
'value.
arrDeck(CardVal) = CardCount'There isn't so put current card in that slot
CardCount = CardCount + 1 'Increment my card count

Else: GoTo 10 'There is so start again from the beginning
End If
Loop 'Do it all again if < 53
End Sub

I hope that makes it easier to understand.

all credit goes to plya at runescapetrades.com


 
 
 


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